Required specs to workplace choppy video

roboter

Observer
Hey y'all! I have the original gopro and even with a class 10 SD card
Video is playing choppy. I have a panasonic cf-29 toughbook. It's not
that powerful so I doubt it's the card. So before I dish out cash for a
Laptop, what are the minimum specs I need to have in order to play HD
Video? Thanks in advance!
 

nwoods

Expedition Leader
Core i5 or better CPU, 4GB of RAM on a 64 bit OS (Mac 10.6 or newer or Win7.64b), and a stand alone video card is preferred. look at the specs for a 13" MacBookPro as the low end for manipulating video reliably. You don't need a MBP, but the hardware specs are a good starting point for any machine (PC or MAC) worth buying.
 

HumphreyBear

Adventurer
I've just been doing some testing on this with a client for their Windows 7 migration. I agree the CPU mentioned above is good (i7 generally better if the budget stretches) and 4GB RAM is good and more than you'll likely need. On a Windows PC at least, the 64bit OS in unlikely to result in any great benefits (if any at all) unless you go above 4GB RAM or have particularly CPU intensive workloads, and you may run into issues with other apps which don't work well (or at all) on 64bit. If you qualify that all your apps work on 64bit then that should be fine, but for the average requirement 64bit on a laptop is not necessary and can potentially be problematic. A 32bit video editing suite on a 64bit OS isn't going to help you out.
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If you are editing your video on the laptop then (depending on your editing suite) you could try to use a lower resolution mode for editing (sometimes referred to as an offline codec or similar) and then conform to 1080 once the edit is locked/complete. This can save you plenty of finger drumming if the laptop isn't top notch.
 

nwoods

Expedition Leader
Humphrey, I think you may not be aware of one significant limitation of a 32bit OS, and that is that it can only access 3GB of ram. 4GB of ram on a 32bit system is not a functional usage. In my experience, when rendering a video, it gets loaded into ram, cranked through the CPU, then written to disk. Ram will definately help you with larger videos with HD resolution. For example, a short 5 minute video straight from my Canon 7d is 1.5GB, and I'll typically load several videos of that length into my editor (in ram), while making my clips and edits.

You really need ram, and to run it, you need 64bit. Most everything except maybe Microsoft Publisher or Frontpage (hobby level print and web creation tools) run on 64 bit.
 

HumphreyBear

Adventurer
Hi,
<Long Boring Technical Post Alert>
My comments are based on findings of recently architecting a client's approach to migrating to Windows 7 for their 27,000 employees starting next year as a part of their enterprise IT strategy revision. We did a four month discovery and found over 5,000 unique applications in use, and consolidated those down to 1,250~ish approved applications. These were then tested for Win7 compliance and 64bit compatibility, using both native 64bit versions and native 32bit verions running in WoW64 thunked sessions. We found that of the 1,250 apps only 137 offered native 64bit versions, and then of those we found issues with 73 including the Office suite, which we had expected as Microsoft told us so... including the fact that 32bit Excel add-ins didn't work. Of the 64bit versions of apps including the new version of Avid Media Composer, two GIS product suites, two CAD suites and a myriad of scientific applications they found negligible performance benefit from 64bit until over the 4GB memory space usage.
(2^32 = 4GB of addressable memory space - on Windows the extra memory that is 'not addressed' is made up of RAM which is utilised for device drivers, system processes and cache and video etc. but it is still being used and has to come from somewhere regardless of the bit depth of the OS). The fact that Windows choses to hide it from Task Manager doesnt mean it is not being accessed. 32bit Windows actually supports way more than 4GB using virtual address space (up to, theoretically 128GB RAM depending OS version) but any single process will generally be restricted to accessing either 2GB RAM (user space) or 4GB RAM (system space) though there are some exceptions. We used to do this with many server workloads before 64bit OSes were available. Once accessing over 4GB I agree it is usually far easier to move to 64bit these days.
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Extra CPU cycles were *far* more beneficial in almost every case (amazingly there were still a number of single threaded power apps which couldn't take advantage of more than one core - ArcGIS for example so they could only respond to clock speed of a single core). 32bit apps running in thunked sessions on 64bit Windows showed zero increase in any cases, and a minor decrease in a number (due to the translation/brokering of the WoW64 subsystem we presumed). The tests were all done using Liquidware Labs Stratusphere to measure, record and compare application-specific performance and responsiveness, I/O generation, memory consumption, CPU utilisation, Paged Pool, Non-Paged Pool Page Table Enties availability, etc. The end result is that we developed standards for the standard user group of 1.5GB RAM/32bit OS, a power users group of 4GB RAM/32bit OS and a super users group of 8GB RAM and 64bit OS.
</Long Boring Technical Post Alert>
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All of which is just a puffed up chest way of saying I understand memory utilsation (on Windows) relatively well, but have seen in my experience that for the average user there could be more more potential pitfalls in 64bit than benefits unless using over 4GB RAM. I have a 64bit system for myself which I primarily use for Photoshop and Avid Media Composer, with 24GB RAM (it was going cheap through a client) and I push all the Photoshop activity into memory that I can by pushing the Memory Usage slider to 100%. So I'm not totally disagreeing with you, just suggesting that for a casual user 64bit might be fraught with danger unless you look at their system holistically.
 
Last edited:

HumphreyBear

Adventurer
hehehe. At the end of the day your spec's were spot on for hardware, I just seem to have taken exception to the OS recommendation - maybe I hadn't had my morning coffee when I answered this. :0)
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Roboter, the take home message from each of our posts is really that you will maximise your performance by getting the most powerful CPU you can afford, and also the most RAM you can afford. In fact I would suggest this order:
1. Try and get up to 4GB of RAM as a priority, and a minimium i5 processor.
2. If you can afford extra, get an i7 processor, as fast a clock speed as possible.
3. If you can still afford extra get as much RAM as possible and a 64bit OS, but beware you may have issues with some applications - though you certainly may not.
4. If you can still afford extra, then try and get something with good Solid State Disk(s) (SSD) as their speed will help feed the HD video to processor and GPU.
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Cheers,
Humphrey
 

adi

Adventurer
From the other end, my 2 year old dual core ultra low voltage 1.3Ghz laptop with 4GB ram can play back both my gopro hero2 1080p files as well as my blu-ray rips (even when playing from an encrypted laptop drive via USB2). It also does so with a 10 hour battery life pulling 20-25w when plugged in.

Modern video cards can take over most of the work as well, so you could get a lower processor, and let the GPU handle the majority of the work.

This is mainly doing playback, if you are re-encoding with filters, you would want more cores and if your software supports it, a decent GPU that can also speed up the encoding process. But for just playback you don't need to go too extreme.
 

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