.
CONTINUED FROM PREVIOUS POST
*************************************************
The body of this Touring Coupé
hommage is completely constructed out of carbon fiber reinforced plastic (CFRP), but sprayed using a special silver gloss paint made using extremely fine pigment. The assymetrical stripe down the back is actually
the rear brake light! The interior was constructed out of just three materials: untreated natural cowhide, Lycra fabric, and stainless steel. In their use of stainless steel the designers were inspired by Japanese
origami paper-folding techniques, creating naturally folded surfaces in sheet metal, with a minimum of connections. The connections that remained necessary were joined with special laser technology.
The overall body shape was developed in a very traditional way, using a gradually refined plaster model, as opposed to CAD. This is possibly one of the reasons why car designers before the advent of computing were able to create more sculpturally convincing vehicles, vehicles with organic shapes and complex curves that interlocked and made sense. Because before computers, car designers were forced to work and think like sculptors.
If you've ever done sculpture, you quickly realize the importance of "haptic intelligence", the kind of intuitive spatial intelligence that develops as you learn how to control your hands and body in 3D, in relation to the form that you are adding to, or subtracting from -- see
http://en.wikipedia.org/wiki/Haptic_perception . The development of "haptic" or "kinaesthetic" awareness of your own body in physical space is critical. It's not often realized that even good figurative drawing requires the same. When drawing figures from life, experienced artists will often themselves physically take the pose of the model they are drawing, in order to achieve a better "haptic" understaning of how the model's body is situated in space. But when working with CAD software on a computer, all that bodily spatial intelligence is thrown out the window, as well as all the emotional, intuitive intelligence that goes with it. Design becomes overly cerebral.
Using CAD one is also tempted to take lazy shortcuts, constructing forms out of the simplest geometric shapes, because those are so ready to hand in CAD programs like Alias or Maya. The instrument -- the computer -- begins to dictate the end product, in a way that proves questionable. Whereas when car designers had no choice but to work with full-scale clay and plaster mock-ups, they felt more free to create complex, interesting curves, and forms that have odd geometries.
Those deeply immersed in transportation design know all of this. A design and rapid-prototyping company like "
Envisage", for instance, will have 3-D immersive "Virtual Reality" suites in which designers work in real time with their whole bodies, in relation to full-scale developing CAD concepts projected onto enormous screens -- see
http://www.envisagegroupltd.com/design/visualisation . It's not quite clay modeling, but it's better than doing CAD on a flat screen. And yet, at the same time, even though Envisage has the most advanced CAD technology available, Envisage has not abandoned its clay-modeling studios -- see
http://www.envisagegroupltd.com/models/clay ,
http://www.envisagegroupltd.com/models/styling ,
http://www.envisagegroupltd.com/models/ergonomic ,
http://www.envisagegroupltd.com/models/show , and
http://www.envisagegroupltd.com/models/data-control . Also see
http://www.envisagegroupltd.com/dre...-service-launched-top-marques-monaco-april-17 ,
http://www.envisagegroupltd.com/integrated-solutions/automotive ,
http://www.envisagegroupltd.com/limited-edition-design/cars ,
http://www.envisagegroupltd.com/limited-edition-design/bespoke-products ,
http://www.envisagegroupltd.com/speedback-gt/project-judi-modern-classic-car ,
http://www.envisagegroupltd.com/design/visualisation ,
http://www.envisagegroupltd.com/commercial-design/automotive ,
http://www.envisagegroupltd.com/studio-event-support/studio-support ,
http://www.envisagegroupltd.com/prototypes/prototypes ,
http://www.envisagegroupltd.com/vehicle-manufacturing/vehicle-manufacturing , and
http://www.envisagegroupltd.com/special-vehicles-restoration/special-vehicles-replica-vehicles .
The car design community began realizing a while ago that something intuitively sculptural and emotionally convincing was missing from a great deal of automotive design done since the 1970s. So beginning in the 1990s, and really picking up speed after 2000, one car manufacturer after another began producing "
hommage" cars, cars that play with the styling language of a previously successful, typically pre-1970's model. Wikipedia lists more than 30 such cars in its very brief article on "
Retro-Style" automobiles -- see
http://en.wikipedia.org/wiki/Retro-style_automobile . But most of these are production cars, and not one-offs like the BMW Miille Miglia 2006 concept car just illustrated. Indeed, the BMW Miille Miglia 2006 is not even on Wikipedia's list. Suggesting that if one-off "
hommage" concept-car design exercises like the Mille Milglia 2006 were included, as well as prototypes that never see production, Wikipedia's list would be at least twice as long.
This kind of explicitly backwards-
and-forwards-looking design methodology has a name: it's called "
Retro-Futurism" -- see
http://en.wikipedia.org/wiki/Retrofuturism ,
http://en.wikipedia.org/wiki/Retro-style_automobile ,
http://www.smashingmagazine.com/2009/06/08/retro-futurism-at-its-best-designs-and-tutorials/ ,
http://shop.webomator.com/retropolis.shtml , and
http://www.darkroastedblend.com/2007/11/retro-future-to-stars.html :
Retrofuturism (adjective retrofuturistic or retrofuture) is a trend in the creative arts showing the influence of depictions of the future produced in an earlier era. Characterized by a blend of old-fashioned "retro" styles with futuristic technology, retro-futurism explores the themes of tension between past and future, and between the alienating and empowering effects of technology. Primarily reflected in artistic creations and modified technologies that realize the imagined artifacts of its parallel reality, retrofuturism has also manifested in the worlds of fashion, architecture, design, music, literature, film, and video games.
Next, imagine a similar design process for an expedition motorhome: a design that synthesizes all that was good about Art Deco, all that was inspiring about 1930's and 1940's design, combined with a "contemporary" sensibility.
Except that the major design precedents for a motorhome will be vehicles like the earliest versions of the VW Microbus, or vintage Airstream, Bowlus, and Spartan trailers.......
*************************************************
CONTINUED IN NEXT POST
.